The game crashes when a ridden entity is trying to ride its own rider.
How to reproduce
First you need an entity that can ride itself, so it needs to have a rideable component that references its own family, i've used the slime as an example:
"minecraft:rideable": {
"seat_count": 1,
"family_types": [
"slime"
],
"seats": {
"position": [ 0.0, 1.105, 0.0 ]
}
},
Next you can either use the /ride
command (1) or give the entity a behavior.find_mount
component (2).
Summon two slimes.
(1) If you're using the command, make sure you mark the slimes with different tags so you can select them properly, e.g.
/tag @e[type=slime,c=1] add ride
/tag @e[type=slime,tag=!ride,c=1] add rider
Next, make one slime ride the other. So far everything works as intended.
/ride @e[tag=rider] start_riding @e[tag=ride]
Now, reverse the riding without dismounting the slimes first. The game will freeze and crash shortly thereafter.
/ride @e[tag=ride] start_riding @e[tag=rider]
Interstingly the game doesn't crash if you specify the teleportRule argument as teleport_ride.
(2) If you're using the component, the slimes will path towards each other and as soon as they merge, the game freezes and crashes shortly after.
Linked issues
is duplicated by 1
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