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MCPE-136121

Entering an end portal is treated as a fall from the y level of the portal to the y level of the obsidian platform

As far as I know currently, affects Xbox One (Encountered on Windows 10 joining an Xbox world in multiplayer)

When entering an end portal, as best as I can understand from my testing, the game thinks that the player has fallen from whatever y level the player is at to whatever y level the platform is at, causing the player to take the equivalent amount of fall damage. I first noticed this from entering an end portal that was placed at y=200 while switched into survival, which caused me to instantly die. I then placed a portal much lower down and noticed how I didn't die that time. After testing this some more, I found that it actually deals the exact same fall damage as a fall of the equivalent distance, as the obsidian platform was at y=49, and a fall from a block at y=70 with no equipment to a block at y=49 left me with exactly one heart, and entering the end portal at y=70 also leaves me with exactly one heart.

To reproduce, place an end portal at a high y coordinate and you should take fall damage

Related issues

Comments

[Mod] OcelotOnesie

Thank you for your report!
We're tracking this issue in MCPE-135226, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

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Unconfirmed

Xbox

1.17.10

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