Toggling the experimental for caves and cliffs results in incorrect placement for deepslate for Y levels below 0. (only patches generate around 0 then regular stone again)
Toggling the experimental for caves and cliffs results in incorrect placement for deepslate for Y levels below 0. (only patches generate around 0 then regular stone again)
zuimba
(Unassigned)
Unconfirmed
iOS
14.6
1.17.10
Retrieved
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We're tracking this issue in MCPE-125117, so this ticket is being resolved and linked as a duplicate.
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