There is a bug with Structure Block that upon loading the saved structure will keep spawning saved entities.
Steps to Reproduce:
[Step 1] Save a structure that includes entities. Settings: Include Entities - Include.
[Step 2] Load that structure with settings:
Include Entities - Include
Remove Blocks - Remove
Animation Mode - Place by Layer or Place by Block
Animation Time - any number greater than 0.
Observed Results:
The structure block will keep rapidly spawning the saved entities and cannot be stopped.
Expected Results:
The structure block should spawn only one entity for every entity in the saved structure.
Notes:
Picture 1 shows the saved structure.
Picture 2 shows the expected result.
Picture 3 shows the current result.
The bug spawns so many entities that the world will immediately start to lag and the lag will worsen over time.
Linked issues
is duplicated by 1
Attachments
Comments 6
This bug is fixed in the latest beta version, and the fix will be included in a future update when that is ready for full release (no specific date can be given). We will leave this ticket open as a point of reference until the fix has been fully released.
Is there a way to get rid of the infinite entities post patch? The chunks still won’t load and the game crashes once anyone but the host approaches the bugged area. Playing on Xbox, thanks.
We added a structure block today, same deal and now we have thousands of wolves.