Clocks have extra pixels when in item frames.
Steps to reproduce
Go to the Nether
Place a clock in an item frame
Notice that the clock has extra pixels under it and shows a glitchy bouncing animation.
Linked issues
relates to 2
Attachments
Comments 7
Confirmed for 0.15.0 on Windows 10 Edition. This also affects item held in-hand and in the inventory, but not as an item entity. It's actually slightly worse than that: not only is there a row of extra pixels on the bottom, but the top is missing a row a pixels, which happen to be the ones added on the bottom. It looks like the texture is being displayed slightly offset, with the top row of the texture wrapping around back to the bottom when rendered. All that needs to be done to fix this is simply remove the offset.
Can you point out where the extra pixels are? I can not see any extra comparing to image of a clock I uploaded.