mojira.dev
MCPE-138832

Attachables was stopped by Entities

Please read the following paragraphs *carefully, these problems are really *serious!

I will list some creatures. They are Chicken , Rabbit , fish_cod , fish_salmon and pufferfish.

They all have something in common:

  1. They are all creatures.

  2. They all have corresponding items.

  3. They are all entities, and they all have entity rendering files.( Such as "entity/chicken.entity.json")

  4. Because they all have the above common points, they all have the next BUG.

When developers create attachable files for these vanilla items, these files will become invalid. The reason is that entitiy files already use their namespace.

Ah, namespace is the most important thing! Please be sure to solve this problem, so that items and entities can be well distinguished, as well as different datas sets of items can be well distinguished!

Thank you ,very much ,developers

awa(with a useless picture)

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Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?

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Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?

This ticket will automatically reopen when you reply.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

We could add to that list:
-minecraft:arrow
-minecraft:egg
-minecraft:ender_pearl
-minecraft:lingering_potion
-minecraft:snowball
-minecraft:splash_potion

All of these also share a namespace with an entity. The way to fix this is properly done in scenarios like:
-'minecraft:firework_rocket' (which is the name of the item) and
-'minecraft:fireworks_rocket' (which is the name of the entity).

Just by adding a letter you gave us two different namespaces for two different things, which is perfect. Something similar is done with bottles of enchanting:

-'minecraft:experience_bottle' (item)
-'minecraft:xp_bottle' (entity)

I would suggest changing namespaces of the entities involved, since changing item names would probably break more things? Or alternatively make it so that the game recognizes   "minecraft:attachable": {} as what it is, and not as entities.

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2 more comments

这个问题仍在1.20.41和1.20.50版本上存在

这个问题仍在1.20.41和1.20.50版本上存在

这个问题仍在1.20.41和1.20.50版本上存在

Thank you for your report!
However, this issue is Invalid.

You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit Minecraft Suggestions on Reddit or visit the feedback discord server.

Quick Links:
📓 Bug Tracker Guidelines – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – 📖 Game Wiki

Thank you for your report!
However, this issue is Invalid.

You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit Minecraft Suggestions on Reddit or visit the feedback discord server.

Quick Links:
📓 Bug Tracker Guidelines – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – 📖 Game Wiki

xz_seer

(Unassigned)

Unconfirmed

Windows

All versions

1.17.30.21 Beta, 1.20.50.23 Preview, 1.20.41 Hotfix

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