Hoppers suck item entities floating above them only one at a time.
Steps to reproduce:
Place a hopper.
Throw a stack of items onto it.
What I expected to happen:
The hopper sucks the entire stack of item entities all at once.
What actually happens:
The hopper sucks item entities one at a time.
Linked issues
Comments 10
It has a thing that needs to be considered. In MCPC when two or more items are dropped next to each other, they come together in a single entity. So when this entity with several items are above a hopper it is completely sucked at once. In MCPE the dropped items do not come together as MCPC. Each item is a different entity, so the hopper sucks only one at a time. I tested in MCPC dropping various items (only one of each) into a hopper and it worked just as MCPE (Because different items do not come together in a single entity). Sorry if I was not very clear, my english is very bad.
In fact I was pretty sure this had already been reported, but to my surprise, there were no existing issues.