Unfortunately, I don't have a recording of the glitches. All testing was done on a single-player survival world on 1.17.32 Minecraft Bedrock Edition. All beta features were disabled.
While recreating Dream's scaffolding MLG trick shots in a survival world I found that I would take zero fall damage if I landed on scaffolding (without pressing shift) up to a certain height where I would then take the appropriate amount of fall damage. I was able to survive lethal falls and walk away with full hearts repeatedly and consistently.
I also discovered that fall damage entirely is broken, where 30% of the time I take no fall damage whatsoever. This is not consistent and varies based on the height of the fall.
I tested the scaffolding and general fall damage with and without elytra, with no feather falling. I was wearing netherite and diamond armor with enchants.
Fall damage would on rare occasions be applied to the player twice rapidly. I would take a fall, land, and take the fall damage twice in rapid succession. I was only able to replicate this once or twice within hours of playing single player survival.
Comments 2
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Could you please provide more details or/and media files. As such we have no repro of this issue.
Is this still an issue in the latest version (1.17.41)? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
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