There appears to be a bug where it closes the app when evil mobs despawn. I've only noticed it on my newest tablet. As long as there are no evil mobs the app works fine. A spider mob, specifically, caused the crash when I noticed it was caused by hostile mobs. But if the Google Play services crash then it stops happening. This has made me quite confused now.
Originally, I thought it was a problem with the audio as every time I heard a spider it would happen soon after, but then on creative a single spider was left on the map and it crashed right when the spider left my range of view.
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A spider mob, specifically, caused the crash when I noticed it was caused by hostile mobs. But if the Google Play services crash then it stops happening. This has made me quite confused now.
Originally, I thought it was a problem with the audio as every time I heard a spider it would happen soon after, but then on creative a single spider was left on the map and it crashed right when the spider left my range of view.
A spider mob, specifically, caused the crash when I noticed it was caused by hostile mobs. But if the Google Play services crash then it stops happening. This has made me quite confused now.
Originally, I thought it was a problem with the audio as every time I heard a spider it would happen soon after, but then on creative a single spider was left on the map and it crashed right when the spider left my range of view.
I got a partial logcat error stating it is a cache check error from libEGL. It seems the error happens when it saves a chunk that I'm in at the time as all the changes I made to that point in that chunk vanish when I load it back up.
I got a partial logcat error stating it is a cache check error from libEGL. It seems the error happens when it saves a chunk that I'm in at the time as all the changes I made to that point in that chunk vanish when I load it back up.
I am afraid we can not reproduce this bug in the recent version. Please update affected versions if this bug still occurs.
I am afraid we can not reproduce this bug in the recent version. Please update affected versions if this bug still occurs.
Please include the steps to reproduce.
By 'evil', do you mean hostile mobs, like zombies?