When activating a command block with a short pulse, which also has a tick delay, it causes it to lose the tick count after the pulse ends. This didnt use to be the case as the tick would carry on after the pulse ended but in the new update it changed and caused a lot of my worlds to be broken as I use commands a lot. Please revert this change to how it used to be, thankyou.
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We're tracking this issue in MCPE-145283, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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