mojira.dev
MCPE-150208

Holding a map cause stuttered rendering to mobs.

I found that holding a map causes a very subtle movement delay to mobs every second when looked closely, as I wrote on a previous ticket.

However, this is more noticeable on an Iron Golem and its animations.

Steps to reproduce:

  1. Create an Iron Golem

  2. Create a map, then look at the Iron Golem while holding it. Then compare it without holding the map.

Observed results:

The Iron Golem's animations look jittery.

Expected results:

The mob's animations and walking look normal, both with and without holding a map.

Linked issues

Comments 3

This has been here since circa 1.16.

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?

This ticket will automatically reopen when you reply.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

William Lapointe

(Unassigned)

Unconfirmed

Nintendo Switch

1.18.0, 1.18.1 Hotfix

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