mojira.dev
MCPE-150321

Render distance stuck on 16 after 1.18

When I upgraded to 1.18, I got asking if I wanted to keep my game on 32 chunk render, or switch it to 13. I selected 32, but when I loaded up my world, I noticed that it defeintly wasn’t 32 chunks. Something much lower. So I set up a pillar, and counted the blocks until it disappeared, and yes I was right. I was stuck on 16 chunks. I tried editing the options.txt file, but nothing works. This is very annyoing since large worlds ran perfectly fine on 32 chunks, 120hz.

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[Mod] OcelotOnesie

Thank you for your report!
We're tracking this issue in MCPE-143378, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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[Mod] OcelotOnesie

Thank you for your report!
We're tracking this issue in MCPE-143378, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

Anonymous Whoami

(Unassigned)

Unconfirmed

iOS

iPadOS 15.0

1.18.2 Hotfix

Retrieved