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MCPE-151271

Drowned with Trident throws a Trident at it's feet when losing it's Target.

When a Drowned with a Trident loses it's target, instead of lowering it's arms and de-aggroing, it will throw a trident at it's feet first before doing so, which was a behaviour they did not have prior to 1.18

 

Video proof of this can be seen here: https://mega.nz/file/EJYEkJQI#jK967RpR_V5jfZq7lGKcKf7nkYSgpkMSc2grwB7wbWc 

 

Steps to Reproduce:

  1. Have a Drowned with a Trident aggro you, another player, a villager, or a Wandering Trader and have it's target move away from the drowned but not far enough way to where it de-aggros immediately.

  2. Apply the invisibility effect to the Drowned with Trident's Target via command, potion, or other means depending on who the target is.

Observed Results:

The Drowned with the trident will throw one at it's feet a split second before lowering it's arms, doing a melee animation, and de-aggroing once it catches up to where the Target (now invisible or invalid via out of range) last was.

Expected Results:

The drowned with the Trident should immediately de-aggro upon it's target becoming invisible or invalid (like it did in 1.17 and back) and not throw a Trident at it's feet beforehand.

Comments 2

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?

This ticket will automatically reopen when you reply.

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@@unknown this bug appears to have been fixed as of the 1.18.12 Update. I have tested it and the Drowned behave as they should now when losing their target.

lizking10152011

(Unassigned)

Unconfirmed

Windows

Windows 10

1.18.2 Hotfix

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