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MCPE-151312

Problem between Runtime-Identifier and y-axis rotation in addon command

When the Runtime Identifier is set to a projection such as minecraft:arrow or minecraft:snowball, rotating the model on the add-on to the y-axis (using tp command) does not rotate normally.

However, when set to minecraft:armor_stand, it rotates normally on the y-axis.

Expected Behavior:

 - The rendered model's y-axis rotation follows real y-axis rotation

Actual Behavior:

 - The rendered model's y-axis rotation does not change

Steps to reproduce:

  1. Add an entity whose runtime identifier is minecraft:arrow

  2. Register an animation controller with a command for the entity to rotate on the y-axis

  3. Summon the entity

Test Files

How To Test

  1. Make a world with this test addon

  2. /function init

  3. Type "/function test/start" while turning your head

  4. Keep an eye on the summoned entity.

Linked issues

Comments 4

Resolving temporarily as Awaiting Response. Could you please attach an example add-on to this ticket?

I uploaded test files (I tested it in Minecraft Preview, but release version also makes this bug)

This bug has a huge impact on creating content. It's a bug that existed since a long time ago, but I thought it should be fixed now, so I posted it like this
When will it be fixed...
And I always check this bug in the beta version and add it to the affected version

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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namsic

(Unassigned)

779711

Confirmed

Multiple

Windows 11

Addons, command, rendering

1.19.70.22 Preview, 1.19.40.23 Preview, 1.19.40.22 Preview, 1.19.30.21 Preview, 1.19.10.24 Preview, ..., 1.19.30, 1.19.50.25 Preview, 1.19.41, 1.19.60, 1.20.62 Hotfix

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