mojira.dev
MCPE-151445

Blocks that glow by default not glowing with RTX on

I've been developing a shader pack, and have had to make all block light sources except torches, and lanterns glow with an emissive layer, as they do not have one by default, as the torches and lanterns do.

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Steps to reproduce:

  1. Go to [Minecraft with RTX PBR Texturing Guide | GeForce News | NVIDIA|https://www.nvidia.com/en-us/geforce/guides/minecraft-rtx-texturing-guide/] and download the example shader (or any shader pack without the blocks added manually)

  2. enable the pack

  3. Only torches and lanterns emit light with RTX on

The screenshots only show lava and fire, but this bug applies to all blocks

Attachments

Comments 1

Thank you for your report!
However, this issue has been closed as Working as Intended.

From the FAQ:

"Why Aren’t all Light-Emitting Blocks Glowing in Ray Tracing Worlds?"

Only torches, redstone torches, end rods, and lanterns are coded as point lights. All other blocks will require emissive textures, made by creators. We have instructions on how to create textures packs that utilize these features at http://aka.ms/raytracingdocs

If you need help or have a suggestion you might like to follow a link below.

Quick Links:
πŸ““ Issue Guidelines – πŸ’¬ Mojang Support – πŸ“§ Suggestions – πŸ“– Minecraft Wiki

Lioncat6

(Unassigned)

Unconfirmed

Windows

Windows 11

1.18.2 Hotfix

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