When in the menu and holding items in your cursor the "Y" button functionally turns into the "B" button, dropping what's being held rather than quick moving what you're pointing at. This is a maddeningly frustrating bug for the MANY players who use controllers as it turns what used to be and should be a quick, easy movement into a slow, clumsy, ridiculous one. Fixing this bug would make inventory management ACTUALLY manageable and reasonable, instead of the clumsy, nonsensical, dysfunctional mess that it currently is. Especially for anyone speedrunning, this bug is far more than a simple inconvenience, it severely lowers enjoyability of the game as well as functionality and overall ability, making what should take a spilt second take multiple seconds.
Perhaps an option could be placed in the "Controls" section for toggling between the current functionality and the preferred one of "Y" actually being the quick move button, for those who are accustomed to the current dysfunctionality of the "quick move" button magically turning into the "drop" button when you need it to be the "quick move" button the most.
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We're tracking this issue in MCPE-96260, so this ticket is being resolved and linked as a duplicate.
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