I play a survival world on MCPE (Minecraft Bedrock Edition) with split controls (with a crosshair). I opened my inventory after updating my game to 1.18.31, and had my crosshair facing the floor, whilst holding a firework rocket. To my suprise, the firework rocket was used: it flew up. I would then close my inventory, and as expected, nothing abnormal happened. I would then open my inventory again, only to find that another firework rocket would be used. I was near a gate, so I then pointed a crosshair to the gate, and opened my inventory. The gate opened. I would then select a block item on my hotbar, and open my inventory. If my crosshair could not reach another block, it would make the "air-gasping sound." If the crosshair could reach a block, a block would be placed. Whilst holding a tool, such as a sword, the sword would attack a block, entity, etc., whenever I opened my inventory. I also noted that when holding a pickaxe, the action of opening the inventory would NOT begin mining a block.
These actions are all accessible through a single-tap action on the screen. Deactivating split controls gives us further insight into the bug. When one tries to open the inventory whilst not using split controls, one can see for a brief second, the circle that indicates input (or tapping, such as tapping on a pig to show where the player tapped on the screen. Such an action would be representative of "attacking.") would appear "under" the open inventory button. This likely means that the game thinks that the player is tapping to attack, while what, we the player, wish to do is open the inventory.
This is likely the reason why the player "single taps" when opening the inventory. However, this is my personal speculation, and is not confirm officially.
Prior to the specified versions, I never experienced this bug. I downloaded MInecraft about 10-11 months ago. I have obtained recordings of the bug, that I attempted to share, but the file size limit restricted my showcase. I have provided two examples here, and have the rest of the showcases recorded, if requested for.
[The ticket creation did not allow me to include that the bug also affected 1.18.31]
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Additionally, might you have been hovering your normal interaction finger slightly off the Surface of the screen
and lowering it around the same millisecond that your other finger is opening your inventory making both tap at nearly the same time?
Because I tested it, and trying to do this, I could get it to happen intentionally pressing with two fingers but not when just tapping once to open the inventory
Thank you for your report!
We're tracking this issue in MCPE-154499, so this ticket is being resolved and linked as a duplicate.
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It’s important when communicating information
(especially when many people are trying to communicate with fewer people)
to simplify things into ways that the other person can make there own observations
as it’s much quicker for these people to observe things themselves than it is reading someone else’s observations.
This is the way the mods usually want bugs to be reported:
Steps to Reproduce:
turn on split controls
tap to open inventory
Observed Results:
Your inventory will open and a single screen tap action will happen; firework activation, block placement, fence gate opening/closing
Expected Results:
Taping to open inventory, will only open the inventory
I do think there maybe should be a medium for additional bits you noticed (like the fact that turning on split controls isn’t a requirement but dose help you see how it’s single tapping) but idk about how to go about fitting that information in