When setting the simulation distance to 4, the game can get tremendously laggy after leaving a tick area with a lot of commands.
Steps to Reproduce:
Create A World With Full Simulation Distance
Create A Ticking Area With Preload
Place commands that load structures into the ticking area. Any size works, but preferably 10x10x10
Observed Results:
Game lags and crashes
Expected Results:
Game should run normally, with no performance issues.
World & Recource Pack:
Recource Pack: https://drive.google.com/drive/folders/1I1VBjnAZgnPqllDpiNWG2oQQyA0J5Tb7?usp=sharing
World:
https://drive.google.com/drive/folders/1gtBfmrQRY-vxNgtAXwVXIHM_X6ow8W-c?usp=sharing
Video:
https://drive.google.com/file/d/1efraiAEwBQfSgKI0Ab9G9aKHpERqM9lp/view?usp=sharing
In the video, I show myself running the world in 4 chunks, then 6.
Notes:
This only affects simulation distance 4. Nothing els. Render distance does not effect outcome. If needed I can send any additional files such as recource packs, and the world itself.
If computer specs are needed, you can find them here
Comments 8
I Won't be able to verify this issue anymore, my computers gpu is failing, that was most likely the issue on why it was crashing so much.
Hi
Does this issue still occur after updating to 1.19.31?
This ticket will automatically reopen when you reply.
Sorry for not responding fast enough, I was very busy for a while, This issue was because my hardware is failing. Not a Minecraft issue.
Resolving temporarily as Awaiting Response. Could you please add your world and resource packs to this ticket?