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MCPE-158059

Natural Sculk Shriekers Do not Activate in Flat Worlds

If you were to get a sculk shrieker with the block state of: ‛can_summon="true"‛ in a flat world that block won't shriek when you try to activate it, thus it won't summon a warden, unlike in a normal world.

You can reproduce this bug without using an external programs making it Mojang's issue to fix and not mine.

This bug affects map makers and skyblock/flatworld players

How to Reproduce in Vanilla:

  • Create a normal creative world

  • Type the command: /give @s structure_block

  • Find a deep dark biome and locate a skulk shrieker

  • Place the structure block near the shrieker and make sure it's inside the bounding box

  • Give the structure a name and click Export

  • Put the .mcstructure inside a behavior pack in the "structures" folder

  • Install that behavior pack on a flat world and join it

  • Loud the structure by its name using /structure command or a structure block

  • Step on the sculk shrieker or give it a signal by a sculk sensor

How to reproduce with external programs

  • Install Amulet

  • Create a flat world and place a sculk shrieker

  • Open the same world and with Amulet

  • Select the 3D Editor menu

  • Select the sculk shrieker with the left mouse button

  • Click Operation in the bottom of screen and select Replace

  • Select sculk_shrieker and change the propriety value of "can_summon" to "1b"

  • Click Run Operation and save changes

  • Go back to Minecraft and step on the sculk shrieker or give it a signal by a sculk sensor

The expected result:

   The sculk shrieker shrieks

The observed result:

   **   Nothing would happen

Please do your best to fix this issue and other issues related to flat worlds like MCPE-147078

Thanks for always listening.

Linked issues

Comments 3

Thank you for your report!
We're tracking this issue in MCPE-153942, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

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Skulk Shriekers placed via Structure Blocks are not "naturally spawned". Otherwise that would be a way to get around the restriction of not being able to place them.
Use of external world editors is not supported, so any issues related to that are not valid on the bug tracker.

Thank you for responding!

This ticket isn't a duplicate of MCPE-153942 because that ticket reports the intended feature of not spawning Wardens from Sculk Shriekers placed by hands while my ticket is reporting the inability of spawning Wardens from natural Skulk Shriekers placed by outside methods.

I have found a work around for this issue which surprisingly the first method to reproduce, which turns out it didn't end up with the same result as the second method. sorry for disturbing

Yasser444

(Unassigned)

Unconfirmed

Multiple

windows 10

1.19.0

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