If you were to get a sculk shrieker with the block state of: ‛can_summon="true"‛ in a flat world that block won't shriek when you try to activate it, thus it won't summon a warden, unlike in a normal world.
You can reproduce this bug without using an external programs making it Mojang's issue to fix and not mine.
This bug affects map makers and skyblock/flatworld players
How to Reproduce in Vanilla:
Create a normal creative world
Type the command: /give @s structure_block
Find a deep dark biome and locate a skulk shrieker
Place the structure block near the shrieker and make sure it's inside the bounding box
Give the structure a name and click Export
Put the .mcstructure inside a behavior pack in the "structures" folder
Install that behavior pack on a flat world and join it
Loud the structure by its name using /structure command or a structure block
Step on the sculk shrieker or give it a signal by a sculk sensor
How to reproduce with external programs
Install Amulet
Create a flat world and place a sculk shrieker
Open the same world and with Amulet
Select the 3D Editor menu
Select the sculk shrieker with the left mouse button
Click Operation in the bottom of screen and select Replace
Select sculk_shrieker and change the propriety value of "can_summon" to "1b"
Click Run Operation and save changes
Go back to Minecraft and step on the sculk shrieker or give it a signal by a sculk sensor
The expected result:
The sculk shrieker shrieks
The observed result:
** Nothing would happen
Please do your best to fix this issue and other issues related to flat worlds like MCPE-147078
Thanks for always listening.
Linked issues
Comments 3
Skulk Shriekers placed via Structure Blocks are not "naturally spawned". Otherwise that would be a way to get around the restriction of not being able to place them.
Use of external world editors is not supported, so any issues related to that are not valid on the bug tracker.
Thank you for responding!
This ticket isn't a duplicate of MCPE-153942 because that ticket reports the intended feature of not spawning Wardens from Sculk Shriekers placed by hands while my ticket is reporting the inability of spawning Wardens from natural Skulk Shriekers placed by outside methods.
I have found a work around for this issue which surprisingly the first method to reproduce, which turns out it didn't end up with the same result as the second method. sorry for disturbing
Thank you for your report!
We're tracking this issue in MCPE-153942, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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