mojira.dev
MCPE-160278

"query.is_avoiding_mobs" switch back to 0 when the entity takes damage.

  • How to replicate: 

          - Make an animation that uses "query.is_avoiding_mobs". In the video attachment, I use the mentioned-query to enlarge the villager's eyes when the villager is avoiding the vindicator. [ FYI:  query.is_avoiding_mobs = 1, then the eyes will be enlarged ]

          - Attack that entity, then the "query.is_avoiding_mobs" will turn from 1 to 0. (After some testings, any type of damages - regard of from Players, other NPC, command, potions, etc will also have the same result)

  • Expected results:{*}*

          - The output of "query.is_avoiding_mobs" should not turn to 0 when the entity got damaged.

 

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Comments 2

Resolving temporarily as Awaiting Response. Could you please attach an example add-on to your report?
This ticket will reopen automatically when you reply.

[media]

Hope you like it

Andinh

(Unassigned)

Unconfirmed

Multiple

Windows 10

1.19.11 Hotfix

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