How to replicate:
- Make an animation that uses "query.is_avoiding_mobs". In the video attachment, I use the mentioned-query to enlarge the villager's eyes when the villager is avoiding the vindicator. [ FYI: query.is_avoiding_mobs = 1, then the eyes will be enlarged ]
- Attack that entity, then the "query.is_avoiding_mobs" will turn from 1 to 0. (After some testings, any type of damages - regard of from Players, other NPC, command, potions, etc will also have the same result)
Expected results:{*}
*
- The output of "query.is_avoiding_mobs" should not turn to 0 when the entity got damaged.
Resolving temporarily as Awaiting Response. Could you please attach an example add-on to your report?
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