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MCPE-160285

State keyframe will not be render correctly

  • How to re-create:

  • Set up an Animation with state keyframe (By state keyframe, it's a keyframe that exist at the end of an sequence but not the animation itself [Picture 1] for reference) 

  • Load it to the game and use /playanimation.

  • Watch the [Video 2] for references.

  • Minecraft will not render the last keyframe till the end of the animation but rather assume that keyframe doesn't exist.

  • Expected result:

  • Minecraft should render the last keyframe as its final state untill the end of the animation.

 

Attachments

Comments 3

Update: Not only "Scale" but "Rotation" and "Position" also behave incorrectly like this

Considering how long the bug has not been updated, is this still an issue in 1.19.51?

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Andinh

(Unassigned)

Unconfirmed

Multiple

Windows 10/11

1.19.11 Hotfix

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