mojira.dev
MCPE-160312

"query.is_scared" doesn't fire when the entity is scared

  • How to re-create:

  • Set up an animation using "+query.is_scared+{}" for mobs that have "panic" component like pigs, sheeps, villagers.

  • In the attachment, [Picture 1] shows that when the "query.is_scared" is fired then the entitys head must be enlarged.

  • In [Video 2], after attack the mob in survival mode and using a vindicator to attack them. None of their head are enlarged. Meaning the "query.is_scared" has failed to fire.

  • Expected result.

  • When a mob has "panic" component, then "q.is_scared" should be switch from 0 to 1 when the mob is scared in-game

Attachments

Comments 2

Resolving temporarily as Awaiting Response. Could you please attach an example add-on to your report?
This ticket will reopen automatically when you reply.

In case of further question: I made them out of spite.

[media]

Andinh

(Unassigned)

Unconfirmed

Multiple

Windows 10/11

1.19.11 Hotfix

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