How to re-create:
Set up an animation using "+query.is_scared+{}" for mobs that have "panic" component like pigs, sheeps, villagers.
In the attachment, [Picture 1] shows that when the "query.is_scared" is fired then the entitys head must be enlarged.
In [Video 2], after attack the mob in survival mode and using a vindicator to attack them. None of their head are enlarged. Meaning the "query.is_scared" has failed to fire.
Expected result.
When a mob has "panic" component, then "q.is_scared" should be switch from 0 to 1 when the mob is scared in-game
Resolving temporarily as Awaiting Response. Could you please attach an example add-on to your report?
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