Bug - When using ray tracing, upscaling should be available to both Nvidia (DLSS) and AMD (TXAA or FSR 2.0). However currently, upscaling is only available on Nvidia, and is grayed out on AMD. The ray tracing and advanced graphics FAQ states that TXAA should be available to non-Nvidia GPUs.
Suggested fix - Fix/enable/implement TXAA, or preferrably, FSR 2.0 when playing on non-Nvidia GPUs
Steps to reproduce -
Ensure Minecraft Bedrock is set to run using either an AMD RX 6000 GPU or AMD Ryzen 6000 CPU with Integrated Radeon Graphics. Open the Windows Settings app, choose Display, scroll down and choose Graphics, scroll down and ensure one of these two options is selected for Minecraft Bedrock
Run Minecraft Bedrock
Download or create a Ray Tracing capable world
Load up said world
Press escape, choose Settings, then Video, then scroll down to the Upscaling and Ray Tracing options
Note that Upscaling is grayed out for AMD GPUs
Let me know if there's any further questions or info needed
Attachments
Comments 3
Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: Upscaling is not supported on non-Nvidia GPUs.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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I've been trying to get this working for a while, but the OP is right. AMD GPU's don't get access to upscaling. This is a serious RTX playability issue.