mojira.dev
MCPE-161387

Upscaling unavailable on AMD GPUs

Bug - When using ray tracing, upscaling should be available to both Nvidia (DLSS) and AMD (TXAA or FSR 2.0).  However currently, upscaling is only available on Nvidia, and is grayed out on AMD.  The ray tracing and advanced graphics FAQ states that TXAA should be available to non-Nvidia GPUs.

 

Suggested fix - Fix/enable/implement TXAA, or preferrably, FSR 2.0 when playing on non-Nvidia GPUs

 

Steps to reproduce -

 

  1. Ensure Minecraft Bedrock is set to run using either an AMD RX 6000 GPU or AMD Ryzen 6000 CPU with Integrated Radeon Graphics.  Open the Windows Settings app, choose Display, scroll down and choose Graphics, scroll down and ensure one of these two options is selected for Minecraft Bedrock

  2. Run Minecraft Bedrock

  3. Download or create a Ray Tracing capable world

  4. Load up said world

  5. Press escape, choose Settings, then Video, then scroll down to the Upscaling and Ray Tracing options

  6. Note that Upscaling is grayed out for AMD GPUs

 

Let me know if there's any further questions or info needed

Attachments

Comments 3

I've been trying to get this working for a while, but the OP is right. AMD GPU's don't get access to upscaling. This is a serious RTX playability issue.

Thank you for your report!
However, this issue is Working as Intended.

The report you have submitted is working as intended: Upscaling is not supported on non-Nvidia GPUs.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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Why was this marked "Working as Intended"?  It is clearly not, TXAA fallback is not available.

Louise Kirby

(Unassigned)

933036

Confirmed

Windows

Windows 11 21H2

RTX

1.19.20, 1.19.21 Hotfix

Retrieved