The healing and taking damage animations are choppy compared to Java edition.
To reproduce:
1. Take damage and wait to heal.
2. Compare the health-bar animations.
Please fix, this has been around for so long!
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duplicates 1
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We're tracking this issue in MCPE-33658, so this ticket is being resolved and linked as a duplicate.
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What exactly is the issue here? What part of the animation is "choppy"?