mojira.dev
MCPE-163294

Water Incorrectly Rendering Around Walls

Noticed what looks to be some kind of rendering error when a wall is placed underwater.

On either side of the wall, there is water flowing downwards in the spots that would normally be the sides of a full sized block.

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Comments 2

You need to place water directly onto the wall to waterlog it.

Thank you for your report!

However, this issue has been closed as Working as Intended.

Non-solid blocks such as this need to be waterlogged by using a water bucket on them. This behavior is consistent between Bedrock Edition and Java Edition.

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108CAM

(Unassigned)

Unconfirmed

Windows

1.19.31 Hotfix

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