raytracing lighting cause the moon to emit daytime light, and vice versa. the game time is night and spawns mobs, but the raytracing engine doesn't know this and creates sunlight instead of moonlight (notice the stars and night lantern on)
raytracing lighting cause the moon to emit daytime light, and vice versa. the game time is night and spawns mobs, but the raytracing engine doesn't know this and creates sunlight instead of moonlight (notice the stars and night lantern on)
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We're tracking this issue in MCPE-162445, so this ticket is being resolved and linked as a duplicate.
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