All methods on the health component:
resetToDefaultValue
resetToMaxValue
resetToMinValue
setCurrent
Are not working, example code:
world.events.entityHurt.subscribe(data => {
data.hurtEntity.getComponent("health").setCurrent(1)
})
Expected result:
It should set the current health of the entity you hit to 1
Observed result:
The health of the entity you hit does not change at all.
Note: only tested on entities, not players.
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