mojira.dev
MCPE-167878

Anti-aliasing works only for edge of blocks

Anti-aliasing works only for edge of blocks. All blocks inside, as well entities, grass, flowers, vines, etc. are ignored by anti-aliasing. I understand that it is designed, but I think it is necessary to give players a choice between quality and performance. If the Bedrock version is to become a universal version for all platforms, this is simply necessary. Sorry for the low quality video, but I think it will be enough to understand. The game has anti-aliasing set to 16x, but there are ladders inside the blocks themselves. In the winter biome, this is especially noticeable, due to the contrast of the earth and snow.

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Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?

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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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bezhdeyire

(Unassigned)

Unconfirmed

Windows

Windows 10, version 22H2

1.19.63

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