Summary:
When ray tracing is enabled, held items are not affected by the "Glint strength" and "Glint speed" sliders.
Steps to Reproduce:
Open a world with a ray tracing pack applied
Hold an enchanted item
Enable ray tracing
Navigate to Settings > Accessibility and adjust the "Glint strength" or "Glint speed" sliders
Exit the Settings menu and look at the enchanted item
Observed Results:
The enchantment glint strength and speed remain unchanged.
Expected Results:
The "Glint strength" and "Glint speed" sliders should affect held items when ray tracing is enabled.
Videos:
[media][media]
Why is this resolved as won't fix when there aren't any comments? Should be re-opened IMO.