After updating to 1.19.70, I have noticed that when summoning entities from a mcfunction file, the roation of that entity moves when summoned.
I have tested from in game, and can confirm that when summoning an entity from the player chat, the entity summons correctly in the correct roation, however if it is summoned from a mcfunction the entity will rotate into place, however its final roation is not its true rotation.
I have attached a video to demonstrate.
https://drive.google.com/file/d/1NujudA3D640Qj9_Qyr9hkAID7B271JR0/view?usp=sharing
mcfunction - test.mcfunction
summon ae:trophy1_i 271 66 -53
summon ae:trophy2_i 273 66 -53
summon ae:trophy3_i 275 66 -52
summon ae:trophy4_i 276 66 -50
summon ae:trophy5_i 276 66 -48
summon ae:trophy6_i 275 66 -46
summon ae:trophy7_i 273 66 -45
summon ae:trophy8_i 271 66 -45
Comments 2
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?
This ticket will automatically reopen when you reply.
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📓 Issue Guidelines – 💬 Mojang Support – 📓 Project Summary – 📧 Suggestions – 📖 Minecraft Wiki