mojira.dev
MCPE-169394

New spawn methods for Add-Ons (that no longer work or may contain errors) completely overrides vanilla mob spawning, and mobs will no longer spawn

So whenever I add new spawn methods inside my Add-On, it no longer spawns vanilla mobs. I found this out when testing my Add-On in an infinite world, and to my surprise, I realized that mobs were no longer generating. I made sure to check my game settings, and mob-spawning was enabled. I even turned off day-lock, to see if that could have been the cause. Nothing works, I tried various biomes, including water-type biomes, and even the plain and taiga biomes. Nothing was spawning in my world. Even hostile mobs weren't working either. So I decided to disable my Add-On from the world. And it decided to spawn mobs again. Could you please look into this?

Comments 3

Please attach the add-on that produces this result.
You might also want to visit one of the technical Minecraft communities, such as "TechRock" for help with add-on creation.

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I managed to fix the issue with my mob not spawning correctly. It's because I was trying to use Minecraft:delay_filter, which I was using wrong apparently. However, all mobs shouldn't stop generating, all because one mob that you add into the game doesn't spawn correctly. Sorry if the title was a bit misleading, I just updated it, to describe it a whole lot better.

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Please attach an example addon that showcases the issue. This will allow us to investigate the issue more closely.

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ItzJeremicer1584

(Unassigned)

Unconfirmed

Windows

64-bit operating system, x64-based processor

mob

1.19.73

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