If you walk into a horizontal or vertical endrod in third person view (when its at eye level to the player), the collision does not display camera correctly. This glitch happens in all third person views, whether crouching or not, forwards, backwards and sideways.
The camera responds properly first person view.
Here is a video example
Here is the world download
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We're tracking this issue in MCPE-168390, so this ticket is being resolved and linked as a duplicate.
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