When I try to load custom resource packs they have no name/description and if I enter a world with one loaded it uses the vanilla textures
How to recreate:
Find or create a 0.16 resource pack
Put it in the resource_packs folder
Open mcpe
Got to settings
Select global resource packs
Notice your custom pack has no name or description despite the fact that there is both in the pack manifest. Json file
Select the pack anyway
Load a world
Notice that the vanilla textures are used instead of the ones from your resource pack
I am reporting this as one bug because that's what it appears to be as both problems are a lack of ability to read files in the resource packs
Linked issues
is duplicated by 1
Comments 3
Remember to check that the texture pack is compatible with the current version of mcpe. Otherwise the texture pack you selected will not work in your world.
I figured out the problem less than 24 hours after posting them and the issue I was going to replace it with stopped happening shortly after that I would have deleted the issue but I have no idea how anyway your a little late finding it as I posted it just after the release of the update that fixed the Android 4 crash in the 0.16 beta and have since started updatingmy template more often and using that to update the resource packs I use
Turns out that there was some changes since I got ahold of the template for 0.16 and the pack I found online was also made before those changes but I do have another bug related to textures should I just change this to that bug or start a new issue report if I don't get a reply in 24 hours I will do the former just so I can get it reported