mojira.dev
MCPE-170691

Extensive issues with fall damage preventing blocks not working

To put it simply, damage prevention for blocks (including: scaffolding, lava, vines, ladders, twisted vines, weeping vines and cobwebs) is unpredictable and rarely works. I believe this is something to do with the game only checking for these blocks every game tick, which causes problems when falling over at 20 blocks/second.

Β 

Steps to reproduce: Fall repeatedly from multiple different heights onto any of the aforementioned blocks

Observed results: Player fall damage is not correctly reduced/cancelledΒ 

Linked issues

Comments 1

Thank you for your report!
We're tracking this issue in MCPE-153117, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
πŸ““ Bug Tracker Guidelines – πŸ’¬ Community Support – πŸ“§ Mojang Support
πŸ““ Project Summary – ✍️ Feedback and Suggestions – πŸ“– Game Wiki

ponky

(Unassigned)

Unconfirmed

Multiple

1.19.83 Hotfix

Retrieved