mojira.dev
MCPE-170719

Problem with day and night using Ray Tracing

When applying the night setting to a map, the texture of structures has a popped effect, similar to what you would expect during the day. This problem was observed in all tested maps.

Steps to Reproduce the Problem:

Load a map.
Set the time from day to night.
Observe the texture of the structures.
Expected outcome:
The texture of the structures should reflect the appropriate lighting for the night period, with adequate colors and brightness.

Current results:
The texture of the structures has a burst effect, without the correct representation of night lighting, resembling daytime lighting.

Additional Notes:

The problem occurs on all tested maps, regardless of their specific characteristics.
Other nighttime visual effects, such as the starry sky and general darkness of the environment, seem to work correctly.

Attachments

Comments 2

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Is this still an issue in the latest version? If yes, can you please add it to the affected versions (or mention it if you are not the reporter)?

This ticket will automatically reopen when you reply.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📓 Project Summary – 📧 Suggestions – 📖 Minecraft Wiki

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Felipe Peixoto Zortea

(Unassigned)

Unconfirmed

Windows

Windows 11

1.19.83 Hotfix

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