mojira.dev
MCPE-171822

Cherry Grove uses the 1.16.100 water fog

Steps to reproduce

  1. Go to a cherry grove biome.

  2. Find a deep pool or make one.

  3. Swim in the water.

Expected result

Same water fog as other mountainous biomes in the current version.

Observed result

You can hardly see anything underwater.

Code Analysis

The cherry_grove_fog_setting.json file in the vanilla behavior pack matches the fog jsons from 1.16.100 when the water visibility in dry land biomes was drastically reduced. It sets the fog end to 15 blocks and is missing all of the transition, timing, and percentage parameters that biome fogs were given several versions ago.

Linked issues

Attachments

Comments 3

v-baslod

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Could you please provide a video showcasing the issue?

This ticket will automatically reopen when you reply.

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GoldenHelmet

-7546871041441139804 is good seed to test this. It spawns you in a cherry grove biome with a giant lake in the middle.

[media]

lillybeacon

Possible fix might look like this, by increasing the "fog_end" to 60, from 15, and to add the "transition_fog" in the cherry_grove_fog_setting.jsonΒ file:

{
  "format_version": "1.16.100",
  "minecraft:fog_settings": {
    "description": {
      "identifier": "minecraft:fog_cherry_grove"
    },
    "distance": {
      "water": {
        "fog_start": 0.0,
        "fog_end": 60,
        "fog_color": "#5db7ef",
        "render_distance_type": "fixed",
        "transition_fog": {
          "init_fog": {
            "fog_start": 0.0,
            "fog_end": 0.01,
            "fog_color": "#5db7ef",
            "render_distance_type": "fixed"
          },
          "min_percent": 0.25,
          "mid_seconds": 5,
          "mid_percent": 0.6,
          "max_seconds": 30
        }
      }
    }
  }
}

GoldenHelmet

(Unassigned)

1057848

Confirmed

Multiple

1.20.10.23 Preview, 1.20.0

1.20.30.20 Preview, 1.20.30

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