Steps to reproduce
Go to a cherry grove biome.
Find a deep pool or make one.
Swim in the water.
Expected result
Same water fog as other mountainous biomes in the current version.
Observed result
You can hardly see anything underwater.
Code Analysis
The cherry_grove_fog_setting.json
file in the vanilla behavior pack matches the fog jsons from 1.16.100 when the water visibility in dry land biomes was drastically reduced. It sets the fog end to 15 blocks and is missing all of the transition, timing, and percentage parameters that biome fogs were given several versions ago.
Linked issues
Attachments
Comments 3


-7546871041441139804 is good seed to test this. It spawns you in a cherry grove biome with a giant lake in the middle.
[media]
Possible fix might look like this, by increasing the "fog_end" to 60, from 15, and to add the "transition_fog" in the cherry_grove_fog_setting.json
Β file:
{
"format_version": "1.16.100",
"minecraft:fog_settings": {
"description": {
"identifier": "minecraft:fog_cherry_grove"
},
"distance": {
"water": {
"fog_start": 0.0,
"fog_end": 60,
"fog_color": "#5db7ef",
"render_distance_type": "fixed",
"transition_fog": {
"init_fog": {
"fog_start": 0.0,
"fog_end": 0.01,
"fog_color": "#5db7ef",
"render_distance_type": "fixed"
},
"min_percent": 0.25,
"mid_seconds": 5,
"mid_percent": 0.6,
"max_seconds": 30
}
}
}
}
}
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