The game crashes when two pistons, two blocks apart, facing each other, push (at the same time) a custom entity in the space between the two pistons. This is the entity file:
{{{}} "format_version": "1.16.0",
"minecraft:entity": {
"description": {
"identifier": "namespace:example",
"is_summonable": true,
"is_spawnable": true,
"is_experimental": false
},
"components": {
"minecraft:collision_box": {
"height": 1,
"width": 1
},
"minecraft:physics": {
"has_collision": true,
"has_gravity": true,
"push_towards_closest_space": true
},
"minecraft:pushable": {
"is_pushable": true,
"is_pushable_by_piston": true
},
"minecraft:health": {
"value": 1,
"max": 1
},
"minecraft:scale": {
"value": 1
{{ }}}
{{ }}}
{{ }}}
{{}}}
I attached a recording of the crash, in action. As you can see, the game crashes when the pistons are activated at the same time.
NOTE: vanilla entities with and without AI do not seem to be affected by this bug (i tested with pigs and armor stands).
Attachments
Comments 2
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Resolving temporarily as Awaiting Response. Could you please add an example add-on to your report?
This ticket will reopen automatically when you reply.