The game crashes when two pistons, two blocks apart, facing each other, push (at the same time) a custom entity in the space between the two pistons. This is the entity file:
{{{}} "format_version": "1.16.0", "minecraft:entity": { "description": { "identifier": "namespace:example", "is_summonable": true, "is_spawnable": true, "is_experimental": false }, "components": { "minecraft:collision_box": { "height": 1, "width": 1 }, "minecraft:physics": { "has_collision": true, "has_gravity": true, "push_towards_closest_space": true }, "minecraft:pushable": { "is_pushable": true, "is_pushable_by_piston": true }, "minecraft:health": { "value": 1, "max": 1 }, "minecraft:scale": { "value": 1
{{ }}}
{{ }}}
{{ }}}
{{}}}
I attached a recording of the crash, in action. As you can see, the game crashes when the pistons are activated at the same time.
NOTE: vanilla entities with and without AI do not seem to be affected by this bug (i tested with pigs and armor stands).
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Resolving temporarily as Awaiting Response. Could you please add an example add-on to your report?
This ticket will reopen automatically when you reply.