mojira.dev
MCPE-172981

Expanded color_palettes don't work for armor trims

When using expanded color_palettes for trims as described by JAPPA here Bedrock doesn't seem to apply the extended palettes correctly (see screenshot bedrock.png).

The same extended color_palettes work fine on Java (see screenshot java.png).

HD packs being limited to 8 colours is going to make things very difficult to make them not look poor/low definition.

In both screenshots it's Iron Armour, with a Dune trim, and Gold Ingot colouring. Both should look the same, or very similar, however in Bedrock the colour is a lot darker, and has lots of weird speckles caused by the custom palette not being used.

The extendedcolorpalette.mcaddon is attached for a dev to test.

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Comments 4

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

Could you please attach an example addon with which the issue can be observed?

This ticket will automatically reopen when you reply.

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Sure. I've attached an mcaddon which has the extended color palettes which work on Java and a custom 128x Dune armour (which is the one you can see in the screenshots).

The attached mcaddon fails to import, are you certain that it has been set up correctly?

This ticket will automatically reopen when you reply.

I changed it to an mcpack... it looks correct to me. Me having to mess around trying to make a working mcpack when a dev could just unpack it to the resource_packs folder seems like a bit of a silly point for this issue to die on though.

HanFox

(Unassigned)

1077202

Confirmed

Multiple

1.21.100.22 Preview, 1.21.92 Hotfix, 1.21.100.21 Preview, 1.21.90, 1.20.10, ..., 1.20.51 Hotfix, 1.21.60.21 Preview, 1.20.80, 1.21.0.24 Preview, 1.21.44 Hotfix

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