mojira.dev
MCPE-173338

Camera height does not match bedrock sneaking animation

When you sneak, the camera does not match Steve's eye height.

 

Steps to Reproduce:

Step 1: Make a creative flat world with cheats enabled.
Step 2: Do "/tp @s 0 ~ 0 facing 1 -60 0" and and make a 1x2 block wall in the block next to you.

Step 3: Swap to third person front camera and do the "/tp @s 0 ~ 0 facing 1 -60 0" command then sneak.

Observed Results:

Steve's eyes are off-center.

Expected Results:

The sneak animation should be lower like in Java Edition as suggested by MCPE-166446.

Attachments

Comments 3

It seems that if MCPE-166446 is fixed this will be fixed as well

This is the reason why I reported it because of this too it's so annoying but thanks for reporting this too and I don't know why it didn't relates to my report (MCPE-166446)

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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DinoWattz

(Unassigned)

1079376

Confirmed

Multiple

player, rendering

1.20.30.22 Preview, 1.20.30.21 Preview, 1.20.30.20 Preview, 1.20.12 Hotfix, 1.20.13 Hotfix, ..., 1.20.61 Switch, 1.20.60, 1.21.30.22 Preview, 1.21.20, 1.21.21 Hotfix

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