When using a custom player collision box (by changing it from player.json), the game treats the player as if they have the default collision box. This results in non-smooth and intermittent player movement when there are blocks around. Occasionally, the player's movement stops mid-air, and in some cases, the player glitches into the block above.
If you set the player collision box to be 1 block tall, they will take damage when entering a hole that is also 1 block tall.
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here is the same world from the video
replace the item in the head with air if you want to see the player
Can you upload an example resource pack to showcase the issue?