When using a custom player collision box (by changing it from player.json), the game treats the player as if they have the default collision box. This results in non-smooth and intermittent player movement when there are blocks around. Occasionally, the player's movement stops mid-air, and in some cases, the player glitches into the block above.
If you set the player collision box to be 1 block tall, they will take damage when entering a hole that is also 1 block tall.
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here is the same world from the video
[media]replace the item in the head with air if you want to see the player
Can you upload an example resource pack to showcase the issue?