mojira.dev
MCPE-173567

GUI/HUD elements are covered up by corners on devices with rounded displays

Note

Please adjust the Screen Safe Area in Video settings to "uncover" the covered GUI/HUD elements.

Steps to reproduce:

  1. Launch the game on a device with rounded corners.

  2. Observe the text in the corners of the main menu.

  3. Open a world.

  4. Observe the position of the armor/health/hunger bar.

  5. Open the Settings menu and/or the Marketplace.

  6. Observe the position of the Back button in the top left corner.

Observed result:
The text in the corners of the main menu, the armor/health/hunger bars and the Back button are cut off due to the rounded corners.

Expected result:
The text in the corners of the main menu, the armor/health/hunger bars and the Back button are moved to accommodate the rounded corners.

Original description:
I personally have a Samsung Galaxy A02s and I have noticed that multiple important stats (Health, Hunger, etc.) are cut off by the rounded display. Unfortunately I cannot add a screenshot, but I will add a picture here.

Linked issues

Attachments

Comments 7

Picture 1 shows the rounded display of a Google Pixel 8 Pro cropping the Main Menu. The crop can be seen obscuring the copyright symbol, and obscuring the minor version segment of the version tag.

Picture 2 shows the effect on the Settings screen. The troubling issue on the Settings screen is that the Back button in the top left corner is hard to trigger. This is partly because some of the touch zone is cropped, and partly because the user's finger is elevated by the adjacent bevel on the corner of the vendor-supplied case. This issue with the Back button applies to every individual Settings page, and also every Marketplace page.

On this device, manually adjusting the screen Safe Area to a value of around 75% was a decent workaround for me, in both portrait and landscape rotations. Credit to Jarl-Penguin on the Mojira Discord.

A reasonable permanent solution would be to detect the device and limit the value of Safe Area to 75%.

It is also worth mentioning that decreasing the Screen Safe Area also decreases the maximum GUI scale (in my instance the maximum became 1, when it was 2 before), which is not optimal.

It is also worth mentioning that decreasing the Screen Safe Area also decreases the maximum GUI scale (in my instance the maximum became 1, when it was 2 before), which is not optimal.

Thank you for your report!
However, this issue is Invalid.

You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit The Minecraft Feedback Site or visit the Minecraft Feedback Discord server.

Quick Links:
📓 Bug Tracker Guidelines – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

Thank you for your report!
However, this issue is Invalid.

You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit The Minecraft Feedback Site or visit the Minecraft Feedback Discord server.

Quick Links:
📓 Bug Tracker Guidelines – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

xXFoxGamesXx

(Unassigned)

Community Consensus

Android

Android 12 (OneUI Core 12)

1.20.20.22 Preview, 1.20.12 Hotfix, 1.20.13 Hotfix, 1.21.1 Hotfix

Retrieved