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MCPE-174824

/setworldspawn is inaccurate when using decimal coordinates

As shown in the video, I am attempting to set world spawn to the dead center of coordinate 69 73 -322, which would be 69.50 73 -322 in theory (I might be wrong, but I was unable to find out due to the bug I am demonstrating here). However, using decimal coordinates takes me to entire block off-target coordinates. Note that I have spawn spread set to zero, hence why I spawn on the very corner of the coordinates it takes me to.

Linked file is video containing footage of this bug in action.

Steps to Reproduce:

1. Use /setworldspawn on your preferred set of coordinates.
2. Before executing, add ".50" to the end to the X and Z coordinates to make it the dead center of a block.
3. Watch as it takes you to an entirely different block altogether. (And might I add, it doesn't even take you to the dead center ofΒ thatΒ coordinate either.)
3-A. You can add different decimals to watch it take you to various different coordinates, none of which will land on the root whole number coordinate.
3-B. You can also repeat setting the same decimal coordinate and see it take you to the exact same place each time, the bugged coordinates are consistent.

https://drive.google.com/file/d/1ap64-Ve5iH6biNo5WfhiHpEmuPxa2pRd/view?usp=drive_link

Comments 8

Do you have the spawn radius (/gamerule spawnRadius) set to 0?
If not, does it work if you change that?
Otherwise, please list Steps to Reproduce, Observed Results, and Expected Behavior in the Description, as shown here:

Steps to Reproduce:
1. (list every step carefully, so someone else can reproduce the issue, and try following your list to make sure you can still reproduce the issue yourself)
2.
3.
Observed Results:
(briefly describe what you see happen, including any message(s) shown)
Expected Results:
(briefly describe what should happen)

Use screenshots or video to help explain (but not replace) the above information

This report has been temporarily resolved as Awaiting Response. It will automatically reopen when you add information. Please follow the format shown and include all sections (steps, observed, expected). Reports that do not contain all of the requested information and complete steps to reproduce the issue may be closed as Incomplete. For more information please read the Bug Tracker Guidelines.

You may find this Report Creation Form helpful for any future reports you create.

Do you have the spawn radius (/gamerule spawnRadius) set to 0?
If not, does it work if you change that?
Otherwise, please list Steps to Reproduce, Observed Results, and Expected Behavior in the Description, as shown here:

Steps to Reproduce:
1. (list every step carefully, so someone else can reproduce the issue, and try following your list to make sure you can still reproduce the issue yourself)
2.
3.
Observed Results:
(briefly describe what you see happen, including any message(s) shown)
Expected Results:
(briefly describe what should happen)

Use screenshots or video to help explain (but not replace) the above information

This report has been temporarily resolved as Awaiting Response. It will automatically reopen when you add information. Please follow the format shown and include all sections (steps, observed, expected). Reports that do not contain all of the requested information and complete steps to reproduce the issue may be closed as Incomplete. For more information please read the Bug Tracker Guidelines.

You may find this Report Creation Form helpful for any future reports you create.

As I already stated, the spawn radius/spread is set to zero, meaning there should be zero spread, and there is. The problem lies within decimals not functioning properly.
Steps to Reproduce:

1. Use /setworldspawn on your preferred set of coordinates.
2. Before executing, add ".50" to the end to the X and Z coordinates to make it the dead center of a block.
3. Watch as it takes you to an entirely different block altogether. (And might I add, it doesn't even take you to the dead center of that coordinate either.)
3-A. You can add different decimals to watch it take you to various different coordinates, none of which will land on the root whole number coordinate.
3-B. You can also repeat setting the same decimal coordinate and see it take you to the exact same place each time, the bugged coordinates are consistent.

As I already stated, the spawn radius/spread is set to zero, meaning there should be zero spread, and there is. The problem lies within decimals not functioning properly.
Steps to Reproduce:

1. Use /setworldspawn on your preferred set of coordinates.
2. Before executing, add ".50" to the end to the X and Z coordinates to make it the dead center of a block.
3. Watch as it takes you to an entirely different block altogether. (And might I add, it doesn't even take you to the dead center of that coordinate either.)
3-A. You can add different decimals to watch it take you to various different coordinates, none of which will land on the root whole number coordinate.
3-B. You can also repeat setting the same decimal coordinate and see it take you to the exact same place each time, the bugged coordinates are consistent.

Thank you for your report!

However, this issue has been temporarily closed as Awaiting Response.

The Google Drive link requires requesting access. Could you please remove that requirement?

This ticket will automatically reopen when you reply.

Quick Links:
πŸ““ Issue Guidelines – πŸ’¬ Mojang Support – πŸ““ Project Summary – πŸ“§ Suggestions – πŸ“– Minecraft Wiki

So I forgot to check on this thread, but I've fixed the Google Drive link https://drive.google.com/file/d/1ap64-Ve5iH6biNo5WfhiHpEmuPxa2pRd/view?usp=sharing
It should be easily visible now upon clicking, sorry for the wait!

So I forgot to check on this thread, but I've fixed the Google Drive link https://drive.google.com/file/d/1ap64-Ve5iH6biNo5WfhiHpEmuPxa2pRd/view?usp=sharing
It should be easily visible now upon clicking, sorry for the wait!

Would MCPE-175620 describe your issue? The attached video seems to be showcasing that report.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

Quick Links:
πŸ““ Bug Tracker Guidelines – πŸ’¬ Community Support – πŸ“§ Mojang Support (Technical Issues) – πŸ“§ Microsoft Support (Account Issues)
πŸ““ Project Summary – ✍️ Feedback and Suggestions – πŸ“– Game Wiki

Mechanical_Eyes1

(Unassigned)

Plausible

Windows

Windows 11

1.20.15 Hotfix

Retrieved