In Sign, after entering the translated text using translate in rawtext, if you try to edit the Sign, you will see the translated text instead of the JSON.
Steps to reproduce
1. Place the sign and enter {"rawtext": [ {"translate":"accessibility.popup.message.line1"} ]}
2. The sign will read "Welcome to Minecraft!" (if language is English)
3. Click on the sign to edit it.
4. The edit box will display "Welcome to Minecraft!" which is translated text, not JSON.
Expected Result
The text box should display the rawtext JSON and you should be able to edit it directly.
Observed Result{*}*
The edit box will display "Welcome to Minecraft!" which is translated text, not JSON.
Also, if the text is edited in this state, the translation status will be lost, and if the language is changed, the text will not be translated only for the text of that sign.
Attachments
Comments 2

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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