Issue
The structure void block no longer acts as a way to prevent interactions with other blocks.
Details
In previous versions of the game, the structure void block could be used to prevent players from interacting with particular objects. This block could be used to prevent players from putting out candles, accessing specific containers/flower pots or simply to stop them stealing books from a bookshelf. This was a very helpful thing for map creators, as it meant we didn't need random command blocks fixing the map every so often. This is no longer the case, you can now just interact with things regardless of a structure void block being in the way.
Steps to Reproduce
Place any block/object that can be interacted with (e.g. candles, bookshelves, doors, etc)
Place structure void blocks surrounding the areas where you may interact with the block/object
Actual Outcome
The interactable block/object can be interacted with regardless of the structure void block being in the way of it
Expected Outcome
The interactable block/object can not be interacted with as the structure void block prevents it
Linked issues
is duplicated by 6
Attachments
Comments 4
this is a big problem
i used the structure void block to stop players from interacting with things like a chest through a half block window or opening decorative doors/trapdoors or placing a block where they aren’t supposed to like an entrance or a roof
i really hope this gets fixed soon
Yeah, I've created escape rooms for my players, and I locked the doors using these structure voids that players cannot interact through. Now that the hitboxes have vanished, my game has been broken and I'm reluctant to use barrier blocks as a source...
In case of confusion, after completing the reproduction steps, you can hold a structure void block in your hand to see how it is expected to be and select an empty hand or some other item to see how it currently is.