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MCPE-175300

Custom mob and player heads can no longer be stacked

1.20.30 fixed MCPE-159736, in which it was possible to duplicate custom blocks that were wearable, due to the click to equip behavior. However, this has resulted in several behavior packs that added mob heads to supplement the existing Skeleton/Zombie/Piglin/Dragon heads no longer being able to stack their items.

If minecraft:wearable is not appropriate, there should be a new property that can be added to items to allow them to behave similar to existing skull entities and carved pumpkins, where they can both stack and be wearable on the player's head.

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Comments 5

Could you provide more details? Attaching a World with custom pack would be helpful.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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πŸ““ Bug Tracker Guidelines – πŸ“§ Mojang Support (Technical Issues) – πŸ“§ Microsoft Support (Account Issues)
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Could you provide more details? Attaching a World with custom pack would be helpful.

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

Quick Links:
πŸ““ Bug Tracker Guidelines – πŸ“§ Mojang Support (Technical Issues) – πŸ“§ Microsoft Support (Account Issues)
πŸ““ Project Summary – πŸ“– Game Wiki

World attached - it's a flat world with FoxyNoTail's Mob Heads pack.

Repro: Spawn some wandering traders and kill them to pick up their custom mob head

Expected Results: Mob heads should be stackable
Actual Results: Mob heads are not stackable.

This was called out as a scenario to keep in tact in the original bug (MCPE-159736), indicating that "there should be an option in the minecraft:wearable component, like "equip_on_use" which by default is set to true and maintains current behavior, but when set to false will act like player heads."

It appears the bug fix did not account for this comment which leads to wearable mob heads no longer being stackable. Given that the game allows for zombie/skeleton/wither skeleton/piglin/creeper/dragon heads to stack, as well as carved pumpkins, there is in-game precedence for stackable headware. Furthermore, custom mob head packs are popular on java via Vanilla Tweaks' 'More Mob Heads,' which is used across several popular creative content including Hermitcraft, so accounting for similar functionality in Bedrock should be a goal and presents an opportunity for UGC marketplace content.

World attached - it's a flat world with FoxyNoTail's Mob Heads pack.

Repro: Spawn some wandering traders and kill them to pick up their custom mob head

Expected Results: Mob heads should be stackable
Actual Results: Mob heads are not stackable.

This was called out as a scenario to keep in tact in the original bug (MCPE-159736), indicating that "there should be an option in the minecraft:wearable component, like "equip_on_use" which by default is set to true and maintains current behavior, but when set to false will act like player heads."

It appears the bug fix did not account for this comment which leads to wearable mob heads no longer being stackable. Given that the game allows for zombie/skeleton/wither skeleton/piglin/creeper/dragon heads to stack, as well as carved pumpkins, there is in-game precedence for stackable headware. Furthermore, custom mob head packs are popular on java via Vanilla Tweaks' 'More Mob Heads,' which is used across several popular creative content including Hermitcraft, so accounting for similar functionality in Bedrock should be a goal and presents an opportunity for UGC marketplace content.

Mykroft

(Unassigned)

1156877

Confirmed

Windows

1.20.30

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