Going into 3rd person and moving the camera around nearby some glass blocks will resolve that the camera goes through the glass blocks instead of getting blocked by them how it usually is.
Going into 3rd person and moving the camera around nearby some glass blocks will resolve that the camera goes through the glass blocks instead of getting blocked by them how it usually is.
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However, this issue is Working as Intended.
From the 1.20.30 changelog:
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