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MCPE-175680

Fossils don't generate under Mangrove swamps in Bedrock


went on chunkbase and zooming in java mangroves there where fossils when i switched to bedrock seed there werent any

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Comments 3

This is completely true, because of the line of code:

"conditions": {
      "placement_pass": "after_surface_pass",
      "minecraft:biome_filter": [
        {
          "any_of": [
            {
              "test": "has_biome_tag",
              "operator": "==",
              "value": "desert"
            },
            {
              "test": "has_biome_tag",
              "operator": "==",
              "value": "swamp"
            }
          ]
        }
      ]
    },

while the correct one would be

"conditions": {
      "placement_pass": "after_surface_pass",
      "minecraft:biome_filter": [
        {
          "any_of": [
            {
              "test": "has_biome_tag",
              "operator": "==",
              "value": "desert"
            },
{
              "test": "has_biome_tag",
              "operator": "==",
              "value": "swamp"
            },
            {
              "test": "has_biome_tag",
              "operator": "==",
              "value": "mangrove_swamp"
            }
          ]
        }
      ]
    },

This is because the Mangrove Biomes does not have the swamp tag, it only has the mangrove_swamp tag. Previously, a problem related to this had arisen with the ticket MCPE-153731. Mojang's solution was to add the mangrove_swamp tag to the behavior of the villagers.For more information go to https://learn.microsoft.com/en-us/minecraft/creator/reference/content/entityreference/examples/definitions/nestedtables/biome_filter

This is completely true, because of the line of code:

"conditions": {
      "placement_pass": "after_surface_pass",
      "minecraft:biome_filter": [
        {
          "any_of": [
            {
              "test": "has_biome_tag",
              "operator": "==",
              "value": "desert"
            },
            {
              "test": "has_biome_tag",
              "operator": "==",
              "value": "swamp"
            }
          ]
        }
      ]
    },

while the correct one would be

"conditions": {
      "placement_pass": "after_surface_pass",
      "minecraft:biome_filter": [
        {
          "any_of": [
            {
              "test": "has_biome_tag",
              "operator": "==",
              "value": "desert"
            },
{
              "test": "has_biome_tag",
              "operator": "==",
              "value": "swamp"
            },
            {
              "test": "has_biome_tag",
              "operator": "==",
              "value": "mangrove_swamp"
            }
          ]
        }
      ]
    },

This is because the Mangrove Biomes does not have the swamp tag, it only has the mangrove_swamp tag. Previously, a problem related to this had arisen with the ticket MCPE-153731. Mojang's solution was to add the mangrove_swamp tag to the behavior of the villagers.For more information go to https://learn.microsoft.com/en-us/minecraft/creator/reference/content/entityreference/examples/definitions/nestedtables/biome_filter

mhrn

Timer RP

(Unassigned)

1116574

Confirmed

Multiple

1.20.31 Hotfix, 1.20.40.23 Preview, 1.20.40, 1.20.60.22 Preview, 1.20.60

1.21.60.27 Preview, 1.21.60

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