mojira.dev
MCPE-175924

Behavior packs delete the creative category buttons in the worlds

Steps to reproduce:

  1. Create or edit a world

  2. Put a behavior pack in that world

  3. Play the world

  4. Enter the creative inventory

Expected results:

The buttons should appear in the inventory

Obtained results:

The button don't appear in the inventoryΒ 

Β 

I have attached an behavior pack as example to show the error

Linked issues

Attachments

Comments 1

Thank you for your report!
We're tracking this issue in MCPE-173159, so this ticket is being resolved and linked as a duplicate.

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Sarrbedrocknn

(Unassigned)

Unconfirmed

Multiple

1.20.50.20 Preview, 1.20.32 Hotfix

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