Bottom texture of trapdoors are wrong in z axis like the birch one.
Step to reproduce
1. Place trapdoors facing north/south
2. Check both up and bottom textures in closed state
Expected
Both up and bottom textures are fine like in x axis
Observed
Both up and bottom textures are facing in wrong way
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We're tracking this issue in MCPE-92706, so this ticket is being resolved and linked as a duplicate.
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