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MCPE-176942

Entity momentum not stored when hitting honey block at an angle

In Java Edition, hitting the side of a honey block at an angle will keep your momentum in the direction parallel to the wall while stopping your momentum perpendicular to it. In Bedrock edition, it also stops your parallel momentum.

Steps to reproduce:

  1. Send an entity (boat in my example) at a honey block wall from a wide angle at a high speed.

Observed result:

Entity momentum stops in x and z directions no matter what

Expected result:
Entity should continue in the direction parallel to the wall as it slides

Media link: https://drive.google.com/file/d/1K96v2imxLtAJYlk-TpCcB2fdlW7h9Nja/view?usp=sharing

Linked issues

Comments

Arisa Bot

Thank you for your report!
We're tracking this issue in MCPE-54280, so this ticket is being resolved and linked as a duplicate.

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Windows 10 22H2

1.20.60.20 Preview, 1.20.50.24 Preview, 1.20.41 Hotfix

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